Worms on iPhone: an uncontrollable jewel ... AddThis Feed Button

July 27, 2009

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Since I announced the release of Worms on iPhone [AppStore, 3.99 €] I have a lot playing the game, that we kindly sent Team17, the studio under legendary. This test will be short because its conclusions are simple: Worms is here rendered in all its splendor, but .... The cocktail of crazy to vicious weapons and more idiotic each other - the Sheep Jumper, the Holy Grenada (my favorite) and other guided missiles sometimes, often uncontrollable - still works. I quite advanced in the challenge mode, and am more or less stuck at level 25. Worms is on the home page of my and is the game that I draws most often at this time. But - because obviously there are one, 'but' ... the control of the game are among frustrating that exist. Although frustrating to be a feeble adjective rather see ...:

In short, there are three major problems incurred Worms forced to focus much on the orders of his party in itself:

1 ° The control of the reticle sight is exhausting, which appears to be jammed as an old rusty bicycle wheel. We lose an infinite time to adjust.

2 Weapons of displacement as the Jetpack, the Ninja Rope or are simply uncontrollable and unresponsive than half, or with freeze.

3 Managing Backflip Jump (double tap on your Worm) shit half the time.

So do not think I recriminations. Worms is my point of view is the most extraordinary game that exists now in the App Store. I told you I will cry buy it. And I pray that we Team17 so quickly that the update will fix these minor problems.

I leave you with a small of gameplay:

And a very helpful tips to cancel his last shot, found on via SebGrégoire.

Source iPhone Application

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